Earth Engine by Example

I’ve never had much use for hex maps — until now.

In a previous article, I demonstrated how to generate a random sample with buffering to guarantee that no two samples are closer than a given distance. Since then, a (now obvious) idea occurred to me…

Earth Engine by Example

In the Earth Engine Code Editor Examples, there’s an example of doing circle finding by kernel convolution. This article will demonstrate another method for circle detection that has a little more flexibility called the Circle Hough Transform (CHT).

The usual recipe for CHT is:

  • Smooth the…

Earth Engine by Example

A common concern when doing land cover classifications is the risk of spatial autocorrelation in sampled data skewing the prediction results or accuracy assessment. One method that can help with this issue is ensuring the training and validation samples are sufficiently spaced using some form of…

Earth Engine by Example

A common problem people struggle to solve with Earth Engine is computing various kinds of runs, especially through time using an Image Collection. Calculating these kinds of values involves looking at a pixel’s temporal neighbors, and Earth Engine collections don’t readily support that. …

Earth Engine by Example

Histogram matching is a quick and easy way to “calibrate” one image to match another. In mathematical terms, it’s the process of transforming one image so that the cumulative distribution function (CDF) of values in each band matches the CDF of bands in another image.

To illustrate what this looks…

Noel Gorelick

I’m a software engineer at Google and one of the founders of Google Earth Engine.

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